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Cooking companions endings guide
Cooking companions endings guide






  1. #Cooking companions endings guide full version
  2. #Cooking companions endings guide code
  3. #Cooking companions endings guide free

#Cooking companions endings guide full version

An "Appetizer Edition" released on October 6, 2020, and the full version officially released a year later on October 7, 2021. Keep jumping up onto the pipes, and you’ll enter The Slums.From left to right: Karin, Mariah, Anatoly, and Gregor.Ĭooking Companions is a Psychological Horror Dating Sim developed and published by Deer Dream Studios after a successful Kickstarter campaign. You won't be completely out of danger, as a few enemies will come swarming after you, so hit the ground running and aim for the large green garbage bin at the end of the alley - getting height over the creatures will put you out of danger. To continue on, move past the mural and down the stairs to another bucket that has a sign for a “Safezone”, and ride the bucket down. To those who live in this walled city, none can remember The Outside other than murals and photos like these. This one can’t be missed, but others you’ll have to explore to find - looking for a light blue glow and using the clues given to you. It’s here that you’ll find the first of B-12’s Memories. Hop into the nearby bucket and ride it above the infestation below to a far off rooftop.

cooking companions endings guide

B-12 will point out a large lit elevator in the distance, which seems to be your best bet for getting out of here.

#Cooking companions endings guide code

Return to the keypad and enter the code to exit back out onto the rooftops. Hop up onto the ledge and tap them out of the way until you can get the full view of the code: 3748. Someone has written a code in the bottom right corner of the whiteboard, but it’s obscured by a few objects. There’s a piano you can jump on to make some noise, but the key point of interest is a whiteboard on the other side of the room. Head back down the hall and into an open doorway with a small darkened room. In the hallway outside, the exit is blocked by another door that has a keypad, and you’ll need to do a bit of digging to find it. When you’re ready to leave, approach the main door and use B-12 to unlock it. Memories that appear in proximity mean they are available somewhere in the chapter, and you can look at the garbled image for a clue - and the main memories on the top row cannot be missed due to the story.īefore leaving, you can take one last look around the flat and have B-12 comment on a few things, like the engineering degree in the bedroom. Next, it will equip you with a backpack that doubles as a charging dock for the drone so the two of you can adventure together.Īs you check your new inventory, you can also spot a list of collectible Memories to gain over the course of the story. It will take on the name B-12, and offer to help guide you through the Dead City.įollow B-12 to the nearby wall to spot a key rack, and the drone will digitize the key into your inventory when you press Square. Jump up onto the main console and place the drone in the lit up platform, and the consciousness will begin uploading itself into the drone.Īfter the drone awakens, it will introduce itself (though the consciousness can’t remember much other than that they used to work for a scientist who lived here). Knock it onto the floor and head down to grab the little thing, and return back into the previous room. Instead, hop to the shelving on the left side of the room and go all the way across to find a detailed box for a Drone Companion - one that looks a lot like what the monitors are displaying. Jump from the stool to the robot’s head and it will fall off as you jump to the top of the machine - looks like that robot won’t do for a body. Inside you’ll find a mysterious looking machine with an unpowered robot, and several small monitors. Once you’ve plugged in all four batteries, a secret door among the shelves will be revealed.

  • Search the opposite wall full of bookshelves for a stool you can hop onto, and leap up to the top of the shelving where the last battery sits.
  • When the rolling monitor stops against the wall near the main console, you can use it to jump up past a poster in the corner of the wall to a ledge with another battery.
  • #Cooking companions endings guide free

    Against the right wall is a large lever - and jumping on it will free a monitor on a wheel track to roll to the left - chase after it to grab the battery at the bottom.

    cooking companions endings guide

    Opposite the large main console is a small table filled with junk, and a battery sits plugged in at the front.You’ll need to find all four batteries to get things started: Under this console you can spot four glowing battery ports - but they remain unpowered. The large lab looking area is full of junk, as well as a large central console. While the door next to you remains locked with a red panel, another door nearby will slide open, so head through to investigate. Territory Trophy Progress - Another advancement in the trophy to scratch something in every chapter can be found here, as you can shred up the carpet in the living room by the kitchen area.








    Cooking companions endings guide