
There a few platforming segments that are practically unplayable because of this. The game itself lags (horribly at times) despite not being a particularly taxing game. There is no excuse for a game like this for function so poorly. The performance issues are really the final nail in this game's coffin. At best it's forgetable background music. The FX are decent, but the music falls a little flat. The art direction is on point and follows through to almost all aspects of the game, despite the various styles. Gameplay issues aside, the game does have some upsides. The story could have been so much more giving an actual commentary about the motifs of the genres that this game emulates. Instead of taking the interesting concept of this game and creating a well thought out and clever story around it, the game tells the same store any other 16-bit RPG tells. It's generic, bland and adds nothing to the gameplay besides giving you another place to go. An almost direct ripoff of Chrono Trigger at worst. The RPG segments feel more like running between minigames in a poorly designed Wii game's overworld. The secondary segments become obstacle for the main gameplay, instead of a reward for playing well and figuring out whatever puzzle in the main game. The RPG segments are only a go-between for the secondary segments. The RPG aspect of the game is the only part that is remotely polished, but it is only used as an inbetween for the secondary playstyles. Eventually you will realize that all you want to do is play the RPG segments without bothering with everything else and here in lies the main issue regarding the game. Each segment comes up unexpectidly and is gone again before you get the hang of what you are doing, which is a blessing in disguise because you will soon realize that each one is worse than the last. Each one plays as the worse of each genre it imitates to the point that some segments are practically unplayable in their intended form. Outside of the RPG style (which has its own issues) each segment is poorly cobbled togeather caricatures of iconic game genres. While the idea of the playstyle changing to fit the plot is an amazing idea, this game manages to mess it up. The game sets itself up as a RPG, but throughout the game different events will change the game type for brief moments before the game unceremoniously drops you back into the main game playstyle. Unfortunately, they are executed very poorly. The game types themselves are much more varied in this game as opposed to the first.

Its an interesting concept, but it falls flat when it is left behind in favor for the games bland story. In the first game you use this a few times as a puzzle solving tool, but in this game it is mearly a tool to set up the story and then the concept is droped favoring plot points to change the gameplay. Similar to the first game, you 'evolve' the world by unlocking different aspects of the gaming world. The selling point of this game is its different game types. An idea that could have been a great game, but instead we get a half baked slog though bad renditions of nostalgic game genres. All rights reserved.This review contains spoilers, click expand to view. The Shiro Games name and logo and the Evoland name and logo are trademarks of Shiro Games and may be registered trademarks in certain countries. The intriguing scenario based on time travel.Different gameplays (including shoot'em up, beat'em all, platforming, tactical, versus fighting and many more!).A tribute to the video games history, with its graphics evolving through the player's progression.It is also a much bigger game and a classic RPG at heart, with a complex scenario based on time travel, dozens of characters with their own backgrounds and ambitions, and vastly different gameplay styles that are linked to the story and the player’s actions.įull of humor and references to classic games, Evoland 2 will bring a truly epic and extraordinary adventure, unlike anything you’ve ever played before!

Evoland 2 is the spiritual successor to the original Evoland with its graphics style changing as you travel through time, and it’s gameplay evolving as you move along the storyline.
